Games

Loot Pursuit

A game that arose from a partnership with myself and James (jameskevich.com). I created some art and design assets along with audio. I was also responsible for menu interface and systems design which I wrote for the game engine.

The game itself is styled after classics such as The Legend of Zelda, Chrono Trigger, with a lotta bit of loot—think Diablo.

Seajelly Journey

A solo project that I had worked on over the course of August 2014.  I wrote the engine, created art assets, and audio.

The idea was to create a short puzzle/platformer where the main mechanic was electricity, magnetism, and navigating currents all while trying to power up and defeat enemies, and help other denizens of the deep along the way.

Thunder
shiller