Loot Pursuit

A game that arose from a partnership with myself and James ( I created some art and design assets along with audio. I was also responsible for menu interface and systems design which I wrote for the game engine.

The game itself is styled after classics such as The Legend of Zelda, Chrono Trigger, with a lotta bit of loot—think Diablo.

Seajelly Journey

A solo project that I had worked on over the course of August 2014.  I wrote the engine, created art assets, and audio.

The idea was to create a short puzzle/platformer where the main mechanic was electricity, magnetism, and navigating currents all while trying to power up and defeat enemies, and help other denizens of the deep along the way.